SOLO Campaign-Dean Team Part 8
Current Adventure: Infiltrate
Date: 316 - 1120
Subsector/Sector Location: Williamsburg/Glimmerdrift Reaches
Cast of Characters (Dean Team):
Dean Halvaard (Force Commander)
Character Reactions (SOLO p.18): Considers Keter an enemy.
Striker Anderson (Major)
Character Reactions (SOLO p.18): Considers Dean a rival.
Jansen Trueblood (First Lieutenant)
Character Reactions (SOLO p.18): Admires Kilgar.
Keter Lancel (Lance Sergeant)
Character Reactions (SOLO p.18): Friendship with Dean through guilt.
Kilgar Plenson (Lance Sergeant)
Character Reactions (SOLO p.18): Knows about Striker's gambling problem.
Kyle Rheimer (Lance Sergeant)
Character Reactions (SOLO p.18): Likes to ridicule Jansen.
…..............
316 - 1120
System: Abin
The team attempts to leave the starport and enter the general population. A new agent is now tracking the group. The 3FT has very few operatives in this system, but the Shattered Planet Security Service (SPS) is present. The SPS does not have the funding and technological advantages as the 3FT, but it has numerous field agents. This new agent tailing the group is an agent of the SPS.
Starport Encounter: The Dean Team seeks an opportunity to make its escape from the starport. A buzz circles around the starport as news of a starship entering the Abin system has received heavy combat damage. No further news is available, and the team really wants to get out of the starport before it is shut down. To further complicate things, the team detects the SPS agent tailing them around the starport.
Resolve the Plan: The group successfully exits the starport; however, the SPS agent is following them from a distant. In order to leave, the group was required to surrender their weapons. The team members gladly comply.
GM Note: Abin has 7 regions and 47 cities located on the main continent of the planet. The secret base of the insurgents is located in a rural area in Region 7, outside of City 47. The team has 49 days to reach the contact who will escort them to the secret base. There should be plenty of time to reach the contact. If the group does not make a connection with the contact by day 365, the contact will leave and the mission will be a failure.
323-1120
The group will attempt to shake the SPS tail. As the team passes through Regions 1-3, it appears the SPS agent is no longer following them.
Resolve the Plan: The group attempts to enter Region 4, but is stopped at a government checkpoint and they are denied passage. A soldier informs them the restriction on travel outside of Regions 1-3 will end in a few days, and she encourages the group to return at that time. Dean believes their identities have not been compromised, and this restriction on travel is unrelated to the team's presence.
330-1120
The team sets out again for the secret base. Ilar Xenith turns white as a ghost when the group approaches the checkpoint at Region 4. He claims to have spotted the agent who was tailing them earlier. None of the other members of the Dean Team noticed anyone following them, and they try to encourage Ilar that everything is alright. Ilar is becoming visibly nervous and making paranoid ramblings about the group having been made by the authorities. In the end, the group successfully passes through the Region 4 checkpoint and proceeds to the next checkpoint.
Resolve the Plan: The group makes it to Region 6. The group finds a local hotel in City 36, and will proceed to Region 7 the next day. The team departs in the morning for Region 7 and makes it through the last region checkpoint.
337-1120
Resolve the Plan: The team makes its way from City 41 and should be able to reach City 47 by 338-1120. While proceeding through City 46, the group's air-raft is involved in an accident. Ilar Xenith received a minor injury to his head. The Dean Team will be delayed in City 46 for at least a week in order to secure new transportation.
344-1120
The group successfully secures a new air-raft for the last leg of their journey.
Resolve the Plan: As the team heads toward the edge of City 46, they are stopped by a mass demonstration. Citizens in the rural areas of Abin are not supporters of the new government in charge of the planet. They have no love for the 3FT or the SPS. The protests are peaceful, but travel is all but impossible while the protests are being held.
345-1120
The group sets out once again for City 47. Ilar is becoming more delusional and keeps insisting the team is being followed by an agent. Kyle and Jansen conduct some recon and do not detect anyone following them.
Resolve the Plan: The group is stopped by local law enforcement. Dean is informed by a police sergeant that the earlier protests in City 46 have triggered riots in City 47. All routes leading to City 47 are now closed. He has no idea how long the closures will last.
GM Note: Ilar's head injury has made his delusions even worse. The team has been successfully covering their tracks. No one is tailing them. What should have been a trip that takes no more than 7 days to complete has taken 22 days, and the team is still not at its destination. There is still plenty of time, but the contact rendezvous is quickly approaching.
358-1120
It takes almost a fortnight for the riots/protests to settle down and for city connecting roads to reopen. The group now has only 7 days to make the rendezvous with the insurgent contact.
Resolve the Plan: As the team approaches the outskirts of City 47, they are stopped by soldiers manning a makeshift military checkpoint. The team is denied passage, but is told to check back tomorrow. The checkpoint guard tells Dean that he believes they will be leaving the area in a day or two since things have settled down in the city. The soldier's estimate was accurate, and the group was allowed to proceed to City 47 on 359-1120.
360-1120
Dean Halvaard informs the team members of the departure of Ilar Xenith. When he went into Ilar's room at the local hostel he found Ilar and his possessions missing. A brief note on the night stand reads, “They have found us. I am getting out now. You would all be wise to do the same thing.” The team members believe Ilar's head injuries must be more severe than they originally thought. There is still no evidence of the team being followed by anyone.
Dean presses the group to make haste and prepare to depart City 47 as quickly as possible. Word on the street has it that the long anticipated civil war is about to break loose. “We do not want to be anywhere near here when that happens,” was Dean's comment regarding the rumor.
Resolve the Plan: As the team approached City 47's last checkpoint to the rural countryside, Dean pushed the air-raft a bit too much, and he had to make a rather tricky maneuver in order to keep the air-raft from crashing through the checkpoint gate. An angry military captain began to read Dean the riot act for his approach to the checkpoint. “Are you looking to get shot??” replied the Captain. “Sorry, sir. All this rioting and protests have me jumpy, and I am just trying to get home,” was Dean's reply. The conciliatory tone of Dean's words did little to ease the Captain's anger. “Papers. NOW,” barked the Captain! All of the team members presented their IDs to the Captain. Several other soldiers quickly surrounded the air-raft. After a few minutes, which felt like several days, the Captain returned the team members' IDs. The Captain's next words were devastating. “Passage DENIED for twelve days! I suggest you turn around and go back to the city.” Before Dean could get a word out, the Captain warned him that any word spoken by him or any other occupants of the air-raft would result in their immediate detention. Without saying a word, the team retreated back to the city. The mission has failed!!!
GM Notes: The mission ends in failure. I decided to continue the adventure with the group attempting to locate the hidden base, but their attempts never succeeded. A few other endeavors that had the Dean Team within striking distance of a leader of the 3 Fists Triumvirate resulted in the death of Kyle Rheimer. At this point, I decided to bring this adventure to a close.
I will be posting an epilogue of my first-time experience using Zozer Games' SOLO in the near future.
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