SOLO Campaign-Dean Team Part 7
Current Adventure: Infiltrate
Date: 257 - 1120
Subsector/Sector Location: Williamsburg/Glimmerdrift Reaches
Cast of Characters (Dean Team):
Dean Halvaard (Force Commander)
Character Reactions (SOLO p.18): Considers Keter an enemy.
Striker Anderson (Major)
Character Reactions (SOLO p.18): Considers Dean a rival.
Jansen Trueblood (First Lieutenant)
Character Reactions (SOLO p.18): Admires Kilgar.
Keter Lancel (Lance Sergeant)
Character Reactions (SOLO p.18): Friendship with Dean through guilt.
Kilgar Plenson (Lance Sergeant)
Character Reactions (SOLO p.18): Knows about Striker's gambling problem.
Kyle Rheimer (Lance Sergeant)
Character Reactions (SOLO p.18): Likes to ridicule Jansen.
…..............
257 - 1120
System: Linmar
Preparing for Departure: A fist fight breaks out in a lounge while the Dean Team is having a drink. Dean and Striker get involved and break up the fight. A few scrapes and bruises, but no serious injuries. Starport security responds in a ruthless manner, hauling off the instigators of the fight with extreme violence. Kyle notices one of the brawlers is unresponsive and looks dead.
The starport goes on lockdown, and curfews have been issued for all occupants of the starport and surrounding settlements. Dean is later informed by a local at the starport that the 3FT are involved and spy activity is suspected by the government. This local also tells Dean he had heard a rumor that all of the brawlers at the lounge have been eliminated. Is this a rumor? It seems like Kyle's observation lends credence to it. The crew and team members are never questioned by security or any other government agents.
The lockdown on Linmar lasts a total of 24 days.
281-1120
Prepare for Departure: With the ending of the lockdown, the crew of the Free Enterprise are preparing for their trip to Estin. The passenger from Rinma, Urella Ginsan, still wishes to travel to Estin. She spends her time in her stateroom cabin while the crew preps for departure. The Dean Team and crew never spotted her while the starport was on lockdown. They are also maintaining their vigilance with keeping an eye on Urella and watching their own behavior. Nothing indicates to Dean that she is a spy, but better to play it on the safe side.
System Travel to Jump Point: An Emergency Response Boat believes the far trader is a pirate ship. Extended communication with the ERB and Linmar starport officials allays the ERB's fear.
Jump: Sensors during jump travel are giving false readings of system failures. A thorough check of operating systems indicate a false-positive. Everything appears to be working order.
Arrival: Arrive in the Estin System. No encounters.
Starport Encounters: With the successful delivery of the cargo completed, the crew seeks out a little R&R. The extra credits from the cargo and additional passenger means a nice dinner at the starport's finest restaurant! The group also decides to spend an extra week on Estin.
World Encounters: During the meal, the captain spots a local celebrity whom he admires. William Carreiro is a famous actor on Estin. The captain catches him in a good mood and secures an autograph from the actor. The captain is now in an even greater mood and buys drinks for the house! Whatever happened to traveling incognito???
GM Note: The brawl at the starport lounge was started when a member of a local dissident cell on Estin was exposed as a 3FT operative. The man Kyle had witnessed was actually the 3FT operative who was indeed dead. One of the dissidents in the fist fight successful stabbed the operative in the heart with a concealed blade. Urella was temporarily recalled to interrogate the prisoners arrested at the starport lounge. She was also interested in finding out whether or not Dean and Striker were part of the dissident group operating on Estin. The dissident prisoners denied knowing anything about Dean and Striker. Urella believed them, since Dean and Striker's actions prevented the dissidents from making their escape. Needless to say, the rumors regarding the fate of the brawlers are true. Both prisoners were summarily executed after Urella's interrogation.
302-1120
Preparing for Departure: The captain and crew were able to secure cargo for transport to Abin. The extra week of rest has done wonders for the Dean Team's morale. No sign of Urella, so it looks like her travel onboard the far trader is completed. While completing his duties onboard the far trader, Jansen Trueblood finds a listening device in the crew lounge. Jansen alerts the captain and Dean of his discovery. No crew member would have need of this, since all of them are part of the operation. There is only one person who could have placed the listening device...Urella Ginsan!
There is still no sign of Urella, but the captain fears she might return with the destruction of the listening device. A plan is hatched! The crew will search for a passenger to fill the empty passenger cabin. A quick search of the starport yields a willing person seeking passage. The captain offers an incredible deal with a dramatically reduced price on the fare. He also forges the ship's files to show this passage was booked in advance. Everything is in place, but still no sign of Urella.
Within 45 minutes of the Free Enterprise's planned departure, here comes Urella seeking a last-minute passage. The captain, putting on an act that would make William Carreiro proud, humbly apologies to Urella and explains to her the passenger cabin is already booked for the trip to Abin. Visibly angry, Urella walks off in a huff.
GM Note: Sure enough, Urella had detected the listening device was no longer functioning. She originally had no plans to travel onboard the far trader anymore, relying upon agents at Abin to pick up the listening device signal when the Free Enterprise entered the Abin system. The 3FT, along with agents of the Shattered Planet Security (SPS) Service, regularly monitor listening device signals throughout the Republic of Krax. Her inability to secure passage leads her to investigate the ship's flight plan and manifest logs at the starport. Everything appears to be in order. Urella takes solace in the fact that the Free Enterprise and its crew have done nothing to create suspicion in her mind. She believes she has done her job, and now the far trader is the responsibility of officials at Abin. An x-boat message will be forwarded to Abin as soon as possible in accordance with 3FT protocol.
The captain's plan and the Dean Team's discipline have paid dividends. The 3FT tail has been broken!
System Travel to Jump Point: A distress call is received from the Large Transport Ship, Titan. The Titan's medic has become violently ill. The Free Enterprise continues to monitor radio transmissions between the Titan and Estin as the far trader approaches its jump point.
Jump: As the Free Enterprise is traveling through jump space, the passenger recruited by the captain attempts to hijack the far trader. The hijacker successfully gains control of the bridge. The Dean Team springs into action and a battle commences. The hijacker is quickly subdued and successfully detained. Kyle and the hijacker both receive minor injuries.
309-1120
Arrival: The Free Enterprise enters the Abin system. The Free Enterprise passes the outbound far trader, Nero. No issues or problems.
Starport Encounter: The ship arrives and unloads its cargo. The hijacker is escorted to the starport security office and turned over to them. As the Dean Team members head back to the docked far trader, Kyle notices a very frustrated port official. Kyle offers assistance, and the frustrated official gladly accepts his offer. Within a few entries, Kyle is able to get the official's computer working again. The port official is grateful and even offers CR100 for Kyle's help. He politely declines the official's offer.
GM Note: While the team is escorting the hijacker to starport security, a 3FT operative begins to follow the group. As the team heads back to the far trader, the 3FT operative is called away by his superiors. The tail ends as quickly as it started.
The Dean Team says goodbye to the captain and crew of the Free Enterprise. The far trader will continue its undercover work and proceed to their next destination without the Dean Team. The team makes contact with an operative of the insurgents on Abin. New identification papers are secured and the team will attempt to leave the starport with new identities. The secret insurgent base is located in a rural area of Abin. The name of contacts and addresses must be memorized. The team cannot risk anything printed or written that could fall into the hands of the 3FT if the group is stopped along their journey.
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