Cast of Characters (I-Con Squad):
Icond (INIS Squad Leader)
Character Reactions (SOLO p.18): Ignores Col. Janice Mehlberg.
Janice Mehlberg (Imperium Marine Colonel-Retired)
Character Reactions (SOLO p.18): Rival of Icond.
Chance Morgenstern (INIS Agent-Retired)
Character Reactions (SOLO p.18): Admires Dr. Slager.
Dr. Merrick Slager (Scholar/Team Doctor-Retired)
Character Reactions (SOLO p.18): Secretly hates Col. Janice.
Ritch Duhart (INIS Agent-Retired)
Character Reactions (SOLO p.18): Inseparable buddy of Chance.
…..............
GM Note: I have decided to incorporate an alternate star drive from Cepheus Engine SRD to replace the jump drive rule in Cepheus Light. I will be using the warp drive option found on p.97 of the Cepheus Engine SRD from Moon Toad Publishing. Jump distances are the number of parsecs that can be crossed in a week's time at maximum warp. I like the warp drive concept better than the original jump drive system of Traveller.
Current Adventure: Operation Grievance
Date: 295 - 1122
Subsector/Sector Location: Sosie/Glimmerdrift Reaches
System: Firenzi
295 – 1122
Prepare to Leave Starport: Routine with no issues. The 100 ton Scout Ship, I-Con, is ready to go.
Starport Encounter: none
Board Starship/Departure/Ship Encounter: The Light Patrol Craft, Tentacle (200 ton) needs assistance and makes a request for civilian parts. A routine request that occurs from time to time. The I-Con has the parts and the two ships dock to make the transfer.
Jump: Firenzi to Vassal at Warp 2 with no issues
Onboard Events: Icond conducts a shipboard training seminar to familiarize the team with the ins and outs of operating a starship. Although the team will be leaving the scout ship at Vassal, the training will come in handy if the team finds itself needing to operate a starship in the near future.
Enter New System/Check for Encounter: The I-Con arrives at Vassal after a week of travel in warp. Radio chatter in-system indicates the 50 ton mining cutter, Diamond Star has a medical emergency. Their ship's doctor is severally ill. Dr. Merrick volunteers to assist. While onboard the mining cutter, Dr. Merrick discovers the vessel's crew belong to a faction that is loyal to the Republic of Krax (ROK). Although the faction is pro-3FT, they have begrudgingly accepted the situation with the systems that chose to leave the ROK. After all, business must go on. The doctor treats the Diamond Star's doctor, and she should make a full recovery.
Starport Encounter: Upon arrival at Basira Starport on Vassal, the team witnesses the crew of a free trader being arrested. They later learn the free trader was also seized as evidence. Looks like a smuggling operation was caught in the act.
On-Planet Activity: Vassal is an asteroid belt located at the endpoint of a major trade route that exists between several systems of the Sosie Subsector. Far traders, free traders, and frontier supply ships use the class A starport, Basira, as a jump off point for delivering goods to frontier and backwater systems. Merchant traffic is booming, so smuggling operations are exceptionally high in this region. Three large asteroids are home to three major cities located in the Vassal system. Basira is the largest, with Chibueze being second, and Venkat City being third. A mining consortium exists on Chibueze, operated by the Chibueze Mining Cooperative. Venkat City is the gambling center of the subsector, comparable to twenty-first century Las Vegas on Terra.
Resolve the Plan: The team is scheduled to meet Vassal officials during their week-long stay. While visiting the Basira Starport entertainment district, the group meets a fellow traveler. He initially seems very interested in the group, and even hints at needing to hire someone for an important delivery. Before the group can even respond, the patron suddenly loses interest in the team and quickly heads out the door of the restaurant bar. “I wonder what that was all about?,” quips Ritch. “Who cares?,” was Icond's reply. “We have more important business to attend.”
Later on, the group meets with their Vassal contacts and an INIS field agent. The I-Con Squad will be traveling aboard the supply ship, Igraine, as passengers. The Igraine is a Frontier Trader in the 300 ton class. Traveling only at Warp 1, it will take four weeks to reach Abin at maximum warp. The team will be contacted by Abin officials upon their arrival. On Abin, they will be updated about the current situation on Lindran. Current conditions will be a determining factor with regards to finalizing the mission plan. The INIS field agent encourages his comrades to enjoy the trip and get some rest. “You're all going to need it,” was his departing reply. Chance smiles and says, “At least we get to travel first-class on the INIS's dime.” "Yeah, and it sure beats sleeping in the freezer,” was Ritch's glib reply to Chance's comment. The phrase, “sleeping in the freezer” is a slang term for traveling in a low berth compartment. Colonel Janice rolls her eyes with a slight sigh of disgust in response to both of the retired INIS agents' comments.
GM Notes: none
302-1122
Prepare to Leave Starport: Board the Igraine
Starport Encounter: As the I-Con Squad approaches the supply ship, they cannot help but overhear the irate Captain barking complaints at his cargo loading crew. Later on, the group discovers that 20% of the cargo has been damaged beyond salvage. Icond learns the damaged cargo was important ship replacement parts destined for Independent Navy starships making repairs after their recent battles with Republic of Krax warships. A rumor is going around the Igraine that the 3FT was involved and the accidental damage was actually sabotage. At this time it is just a rumor.
Board Starship/Departure/Ship Encounter: none
Jump: successfully achieves maximum warp with no issues
Onboard Events: Week 1: The group settles into their staterooms and take it easy for the first two days. During a gathering in the ship's recreation area, a fellow passenger tells Colonel Janice she noticed a weapon in the stateroom of another passenger. She was in his room for a nightcap last night, and spotted it in a partially open desk near the lavatory. She initially did not think anything about it, but after thinking about the incident with the damaged cargo before departure, she thought she needed to say something. “Why didn't you go straight to the Captain?,” the Colonel asked. “I was going to, but right before I reached the bridge, I spotted the passenger with the gun talking to a crewman near the bridge.” I did not want to go near him, so I headed to the recreation area.” Colonel Janice could tell she was terrified by the non-stop trembling of her hands. The young female passenger was obviously an ordinary citizen who has never had to deal with a situation like this in her past. The Colonel calmly reassures the female passenger that she will report the matter immediately to the Captain, and encourages her to stay with the large group gathered in the recreation area. The Colonel notifies her fellow team members of the situation, and the group makes its way to bridge. Colonel Janice informs the first officer of a potential threat onboard and he immediately takes the group to see the Captain.
The I-Con Squad volunteers to assist the Captain and crew of the Igraine to locate the now missing passenger. Captain Hargis agrees. The team member's weapons are released from the ship's locker and given to each of them. Ship's security will search the inhabited portions of the ship, while the I-Cond Squad will search the forward cargo hold area. Upon the team's arrival to the forward cargo hold section, Icond hears the swoosh sound of a closing iris valve just down the cargo hold corridor. The group quietly approaches and listens at the door, but hears nothing. “Weapons ready,” Icond whispers to the team members. He activates the iris valve, and the group enters forward cargo hold A. As the valve closes behind them, there is no sound. Scanning the area, the team spots no movement either. The group moves forward cautiously down the narrow aisle between stacks of cargo reaching toward the top of the cargo hold. As Colonel Janice moves about 6 meters, a gun blast fires out from behind a stack of crates. The Colonel is hit, but somehow stays on her feet. She quickly snaps off a double tap in the direction of the muzzle flash. A loud groan is heard, and a body slumps to the floor. Dr. Merrick quickly advances to the slumped body and secures the individual's weapon. The rest of the team surrounds the unconscious man, with weapons trained upon him. The wounded passenger awakens to find five gun barrels pointed at him. The team takes him into custody and heads off to find the Captain.
The Captain, ship's security, and the I-Con Squad interrogate the passenger in the security section of the Igraine. The Captain and security officers get nothing out of him, so Icond and Ritch try their hand at questioning him. They also fail to get the passenger to say anything. The Captain pulls aside Icond and tells him to feel free to use ANY means necessary to get him to talk. Although Icond is tempted, he refuses to use extreme methods to get the passenger's mouth to open. The Captain is not happy, but doesn't press the issue. The passenger is thrown into the brig, or at least that is what the Captain has told the I-Con Squad. Icond wonders if that is really the case.
GM Note: The Captain has kept his word, and the prisoner is not harmed or interrogated any further. Captain Hargis will leave that matter to officials on Abin. If this passenger is a spy, he won't receive kind treatment at the hands of IM Security Services. “Oh, he'll talk,” the Captain quietly chuckles to himself. “Or die trying.”
Up Next: Onboard Events: Week 2