Monday, May 12, 2025

Operation Grievance: Onward to Abin

Onward to Abin Part 2

Cast of Characters (I-Con Squad):
Icond (INIS Squad Leader)
-Character Reactions (SOLO p.18): Ignores Col. Janice Mehlberg.
Janice Mehlberg (Imperium Marine Colonel-Retired)
-Character Reactions (SOLO p.18): Rival of Icond.
Chance Morgenstern (INIS Agent-Retired)
-Character Reactions (SOLO p.18): Admires Dr. Slager.
Dr. Merrick Slager (Scholar/Team Doctor-Retired)
-Character Reactions (SOLO p.18): Secretly hates Col. Janice.
Ritch Duhart (INIS Agent-Retired)
-Character Reactions (SOLO p.18): Inseparable buddy of Chance.

…..............

Current Adventure: Operation Grievance
Dates: 309-1122 to 340-1122
Subsector/Sector Location: Sosie/Glimmerdrift Reaches

309-1122

Onboard Events: Week 2

In-Game Reaction Roll (SOLO p. 19): Col. Janice [2d6=10] – none

GM Note: I like to use the In-Game Reaction Roll for lulls in action, especially during jump week. The Colonel is not a fan of Icond and really despises his condescending attitude toward her. Dr. Slager also secretly hates her, so these character reactions can build some group conflict. Col. Janice makes her roll, so no event.

Onboard Event Check: none

316-1122

Onboard Events: Week 3

Onboard Event Check: none

In-Game Reaction Roll (SOLO p. 19): none made for this week


323-1122

Onboard Events: Week 4

Onboard Event Check: Engineering issue

A component failure on the ship's maneuver drive will require repairs. Captain Hargis orders the crew to make the repairs in deep space since the component is available, and he has complete confidence in his Engineer. The Igraine drops out of warp, and the crew begins repairing the maneuver drive. This will cause a one week delay in the trip to Abin in order to complete the repairs.

In-Game Reaction Roll (SOLO p. 19): Dr. Merrick Slager [2d6=6] – fail

Dr. Slager is dealing with a high level of stress due to personal reasons as well as the long confinement associated with interstellar space travel. He has been taking tranquilizers to deal with his anxiety, but recently has started taking far more than he should. His addiction is getting worse.

330-1122

Repairs are completed, and the Igraine gets underway for the last week at warp to the Abin System.
Onboard Events: [d66=32] – typical trip/no issues

337-1122


System Arrival: Abin

Ship Encounter: none

Starport Encounter: The I-Con Squad disembarks from the Igraine, and takes a shuttle to the planet's surface. The team is met by their Imperium Naval Intelligence Service (INIS) contact, Parth Faizel. Parth serves as the official INIS Liaison officer to the government of Abin. Parth informs the I-Con Squad that they will be meeting with Independence Movement (IM) Allied Forces Leaders and staff in three days, including General Zaq Ronan, the Abin Armed Forces Supreme Commander.

World Encounters: Phase 1

The team decides to take in a little R&R before their meeting. The team makes its way to Chef Kyofunoko's Famous Flaming Pit, a culinary legend in the Sosie Subsector. After dining, the team makes its way to a nightclub located next to Chef Kyofunoko's.

World Encounter Check: [d66=66] – offworlder in a spot of trouble

The team is approached by a well-dressed man of noble character. He introduces himself as Lord Riku Wafiya of Taglia. Icond is a little familiar with the history of Taglia, which is also located in the Sosie Subsector. He has heard of the Wafiya Royal Family, but is unfamiliar with Lord Riku. Lord Riku is friendly, but unfortunately suffers with a nervous tic that makes him look like he is constantly looking over his shoulder. Ritch leans over to Chance and whispers, “Looks like someone thinks he's being followed. Keep your eyes open.” Chance nods his head in agreement. Lord Riku pulls up a chair and joins the group at their table, as if he has known them all his life. Dr. Slager gives Icond an uneasy look, and Icond returns a reply with a conciliatory nod. All of the sudden, Lord Riku stops talking, and fixes his gaze on Dr. Slager. In a monotone, but eerily calm voice he says, “If you are approached by someone who makes you an offer to refresh your purity, I suggest you take it, Merrick.” Dr. Slager stares in stunned silence thinking, “how does he know my name?” Suddenly, Lord Riku dismisses himself, and turns to leave. All of the I-Con Squad members stare at one another in disbelieve. After a moment, the shock wears off and the team decides to call it an evening. Dr. Slager returns to his room, and reaches for his bottle of tranquilizers. He hesitates, then slowly places the cap back on the bottle. As he lays his head on his pillow, he mutters softly, “I am going to do it.”

340-1122

World Encounter: Phase 2


The team meets with Abin officials at a military complex located near the starport. Thinking the team would be making its way to Lindran, Icond is surprised to hear their next mission involves searching for an artifact within the city of Dakala, the capital of Abin. It turns out the artifact isn't just an ancient relic, but an ancient artifact fitted with a decoding chip used to decipher intelligence messages of the 3 Fists Triumvirate (3FT).
The I-Con Squad learns that 3FT operatives are still quite active on Abin. Intelligence services on Abin have been monitoring recent chatter between 3FT operatives that indicate something has gone wrong within their network. A recently captured and interrogated 3FT operative has revealed the 3FT's network uses a deciphering device that is embedded within an ancient medallion. The medallion was recently stolen by a local criminal network that operates within Dakala. The operative does not believe the criminal network is aware of the hidden deciphering chip. She knows they deal in stolen artifacts which are sold to private collectors on Abin and elsewhere in the Sosie Subsector. Her mission was to kill the 3FT agent that lost the medallion, then seek out those who stole it and deal with them accordingly. Her capture by Abin Intelligence Services (AIS) means she will be marked for death by the 3FT, so she is seeking asylum and a reduced sentence by cooperating with AIS. The AIS desperately wants to get its hand on the deciphering device. This would greatly assist them in their effort to remain free from 3FT tyranny.
The I-Con Squad's mission is to recover the medallion before it gets into the hands of a private collector or goes off-world.

GM Note: I decided to break the World Encounters Check (SOLO p. 58) into phases. The group will be killing time until there meeting with the military commanders of the Independence Movement, so I conducted an encounter check before the meeting. The meeting with IM commanders will take the place of an encounter check dice roll in phase 2. I used the One Page Solo Engine's (OPSE) Plot Hook Generator to create the mission. I find the combination of the OPSE with SOLO makes it easier for me to create a more detailed narrative. I jot down the roll results in a notebook, then type up the narrative later. Not exactly the same as playing with a GM, but still a satisfying experience that is quite fun.
In the next update, I will be using SOLO 2E from this point onward.